The convergence of exponential technologies drives the labs group at Dark Slope.
Focused on RnD to develop the cutting edge technologies and tools required to deliver real-time multi-user spatial experiences across next gen 5G Networks. 
Dark Slope labs develops the XR software, 3rd party platform integrations, Unreal Engine 4 plugins, tools, code libraries, and frameworks that enable our enterprise products and our studio to realize creative ideas fast, reliably and for robust scalable deployment.

Pointing XR at Real World Potential

After over a decade of looking down, things are starting to look up again…from a human computing interaction perspective that is.

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How to make a 3rd Party Library Plugin for Unreal

Creating plugins for the Unreal Engine is powerful -- creating plugins that use third party libraries is even more powerful.  A key mandate of our Labs team is to repatriate software from our projects into tools, libraries, and more generalized software solutions.  A key code approach and organization in Unreal Engine development is the use of plugins to manage re-usable code.

In the steps below we will create a new plugin and add the new Microsoft Azure Kinect SDK into the plugin.

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