DARK SLOPE STUDIOS PUSHES VIRTUAL PRODUCTION TO ITS LIMITS WITH HYPERREALITY TV
The Hyperreality Initiative aims to produce a brand new form of reality television that allows participants to seamlessly travel between real and virtual worlds
The Hyperreality Initiative aims to produce a brand new form of reality television that allows participants to seamlessly travel between real and virtual worlds
Fill is set to speak at the Emerging Tech in Animation session on Saturday, November 12 from 10:30 to 11:30 a.m. EST.
The animated series was produced on Dark Slope’s warehouse-scale motion capture stage, utilizing its proprietary pipeline of virtual production tools and techniques that include motion tracking and real time rendering.
Titled, Talent 2.0 – The Future of Creativity, and hosted by CASO (Computer Animation Studios of Ontario); Khanna is set to join a panel of industry experts this Friday September […]
Khanna is scheduled to speak in a roundtable discussion, Rocket Report, on Wednesday, September 22 at 2:00 p.m. ET with other industry leaders. The Rocket Report roundtable will discuss the […]
Applicants are invited to submit a brief proposal with an unscripted series idea that balances innovative production techniques with compelling storytelling; visionary concepts that blur the line between the real […]
The Toronto based virtual production studio, which has already established a reputation as a leading producer of location based entertainment, is broadening its areas of expertise with the hiring of […]
Slugterra is nominated under the best VR/AR category at the award show committed to celebrating Canada’s spot on the world stage as a leader in interactive entertainment.
The state of the art upgrades increase Dark Slope Studios’ overall pipeline efficiency, cementing their reputation as a leading virtual production partner.
The growth is driven by strong demand for its products in services across all three of Dark Slope’s entertainment divisions – virtual production, metaverse development and location-based VR and AR […]